3/29/2024 0 Comments Morphvox pro not working in gameI suggest instead you define public fields and assign these references in the inspector. I noticed in your project that you are using a lot of GameObject.Find(".").GetComponent() in Update() which is very inefficient and something you want to avoid. Give this a try and let me know how it turns out on your end. I suspect the behavior was addressed by one of the fix I did in release 1.2.3. Subsequently I created a new build where I discovered the text was rendering correctly. (5) Since the new package manager version of TMP uses a new set of GUID and FileID, I used the included "Project Files GUID Remapping Tool" to convert the project to the new format. (4) Imported the TMP Essential Resources and TMP Examples & Extras via the menu. (3) imported the new version using the Package Manager. (2) Then deleted the previous version of TMP by deleting the "TextMesh Pro" folder. Prior to importing the new version, (1) I closed the current scene by going to New Scene. MorphVOX Pro 5.0.23 for Windows Requirements: Windows 7, Windows XP, Windows 8.1, Windows 8, Windows Vista, Windows 10 Language: English Available languages: English, Chinese, German, Spanish, Japanese, Korean License: Trial version Date added: Wednesday, August 25th 2021 Author: Screaming Bee Inc. This version is available via the package manager in Unity 2018.1. In order to debug the dll only version and since you are running Unity 2018.1, I updated the project to the latest version of TextMesh Pro which is 1.2.3. Finally had a chance to look at the repro project.
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